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Fallout 4 troubled waters
Fallout 4 troubled waters




fallout 4 troubled waters

Institutionalized ( The Institute branch) - starts automatically.The following quests become available after completing The Molecular Level: However, should the player join and support The Institute, the main quest ends with the Nuclear Family quest. Should the player decide to oppose The Institute by supporting any of the other three factions, the main quest ends with The Nuclear Option quest (there are actually three variants of the same quest, one for each faction opposing The Institute). In some situations, this can be delayed (or even accelerated) with certain actions or certain dialogue choices. There are four different branches, one for each faction, and certain events in those quests can make certain factions hostile to the Sole Survivor, thus locking them from those branches and failing all of that faction's on-going quests.

fallout 4 troubled waters

Act 3 begins when the Sole Survivor first sets foot in The Institute.Īt this point, the main quest's structure becomes similar to the one from Fallout: New Vegas.






Fallout 4 troubled waters