

There are more special abilities, and therefore, more possibilities for clever and dastardly tricks. Armada 2 has seriously upped that factor, with its Fusion Cubes and Tactical Fusion Cubes that are capable of single-handedly wiping out an enemy fleet and base.

The most important thing, though, is how much fun a game is to play.

You can even tell your ships to go to Warp Speed now, even though it more closely resembles High Impulse. The officer limit is a little annoying, but it is adjustable and helps to balance the game a little. A ship's structural integrity is now a separate issue from its crew, and the ship damage and repair systems have been generally enhanced. Borg Assimilators are now based on an actual ship from the show, instead of being "just another box" like in Armada 1. Heck, just WATCHING them bob up and down on the map is cool! There's even some stuff that didn't need to be improved, but was anyway! There are 6 playable races instead of 4, and even though there are fewer campaigns, each campaign is much longer, for 50% more missions overall. It's still quite neat if you use it right, though, because you can now send ships flying under a wall of defensive turrets, or hide them at the top of the map. And the battlefields are now in true 3-d! However, you still can't go over or under an asteroid belt or nebula, nor can you build one building over another, making it almost useless. Mouse control, although still slow, is much better than before. You can select twice as many ships at a time than before.

There are more ship classes than before, and they are more distinct both within each race and from one race to another. The Resource collection system is the most interesting and original I've ever seen. It gave off a very half-baked aura.Īrmada II, although it still suffers a few of these problems, fixes far more. The resource collection system was uncreative, the races "mirrored" each other WAY too much (I'm still trying to find a significant difference between the Defiants and Interceptors), the ship classes differed from each other very little except in size, only 8 ships could be selected at a time, space only had two dimensions, and worst of all, the mouse control was so sluggish that playing the game was almost painful. I wasn't terribly impressed with Armada 1.
